I am expecting Schema Thief to be an absolute house, making copies of, at worst, mana rocks which the deck will love so that it can make stronger gremlins. New cards that make an appearance in this deck are Sandsteppe War Riders, Dance with Calamity, Cutthroat Negotiator, Pain Distributor, Schema Thief, and our alternate commander Rashmi and Ragavan. The deck's main focus of creating copies of both token and nontoken permanants is something that it does well, using cards like the new Schema Thief, and a card that I have been pretty high on for a while, Saheeli's Artistry. They've all played a vital role in their respective strategies before now, and I think that they'll also provide some power to this deck as well. Looking at Bloodforged Battle-axe, Combine Chrysalis, and Sharding Sphinx. The rest of the reprints are lackluster but provide good synergies for the deck. The value cards are also present, with a reprint to another one of my favorite cards, Shimmer Dragon, which gives us something to do with excess artifact tokens. I wasn’t that high on Vampires’ Vengeance, but it's almost somewhat of a board wipe and produces a Blood token for us. Cards like Crack Open and Root Out both destroy and create a relevant token for Gimbal. Not only does it have cards for creatures and artifacts and enchantments, but it also possesses spells that care about Gimbal’s second ability. These are both things that we address in the precon upgrade guide, so be sure to check that out!Įnough about what's wrong with the deck! This deck's removal package is amazing. Setting up the board is very important and right now with such a high average mana value it makes it hard to do that.Īnother issue with the deck is the lack of card draw sources to keep that hand full and able to continue dishing out threats. However, to put this in a more positive light, the longer a game goes the more threats we will have. What this does is put a lot of our plays on the later part of the game, making it rough to keep up a healthy pace in the early game. The problem is that the current iteration of the deck has a 3.84 average mana value, which makes it a bit hard to outpace anyoe. Workshop Dynamos and Workshop WoesĪs a midrange deck we aim to control the board early so that we can get our value creatures on and continue to outpace our opponents. Let’s give a look to where our deck excels. This deck is definitely feeling more midrange where we can have a bit of control over the game so that we can get our more powerful creatures out. Buy this decklist from Card Kingdom Buy this decklist from TCGplayerĪfter taking a look at the deck, I believe we have a cohesive artifact deck that not only creates the tokens that Gimbal wants, but also has a bunch of different outlets to use them.
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